Showing posts with label "ancient myths". Show all posts
Showing posts with label "ancient myths". Show all posts

Saturday, 13 June 2015

Called back to the Ba



This week we continue the struggle to make something coherent from this Ba bird idea, and - I've changed my mind pretty comprehensively on how it should look.  I decided at the end of the last blog that the original is too big, the body too elongated, and that it must conform more to the proportions of a bird.  I said that I would base the bird body on that of an Egyptian wagtail, but now I've begun to doubt that choice.

There are all kinds of needless things that you can worry about with this sort of thing, and one of the worries I continually trouble myself with is ' is it authentic, is it accurate?'  In fact it doesn't matter at all, but now I began to ask, 'what kind of bird was it that the Egyptians really used?'

I think I mentioned last week that they used a variety of birds such as stalks and falcons, but I now found myself going back onto the internet to search through all the Egyptian images of the Ba bird available.  And the answer is that mostly they seem to be hawks - falcons in fact.  Some depict a very long legged bird that I took to be an Ibis, but the colour the Egyptians show the bird seems darker than that of the actual bird.  It might of course be one of those birds that change their plumage at different times of the year - and there you are, a little knowledge is a dangerous thing.

The basic shape of your basic Ba bird.
So I have gone back to the Egyptian work and trust the original source.  They worked out how to make this crazy idea make some visual sense and so I now accept that my Ba bird will have the appearance of a falcon, and I dutifully sourced some good photos of falcons that showed me not only the size and proportions but also the feather formation. But another problem is looming on the horizon, the arms.  I can see they're going to be awkward because of where they emerge from the body of the bird, but they are an important part of this characters appearance.

That struggle is yet to come however, as next I'll concentrate on the wings, using a reference as a guide for the size and shape of the feathers that change in size as they go down a bird's wing.  The wings of the peregrine  falcon are a bluish grey with soft almost metallic effect light grey edges to each feather so blending and softening the hard edges of the lines I use is important.
 
Starting the task of placing in the feathers.

 The feathers have almost a tessellated look to them which is important to get right at the start, so that the pattern can continue correctly.  Another minor problem is understanding how the wings of the bird fold together, but artists are past masters at faking this kind of thing, and if there's something they don't understand they put it in shadow or blend it into something near, but only when they judge that they can get away with it.

Most of the feathers in, and some of the black marks on the breast and legs.
It's in the blessed knowledge of my fellow human's ignorance that I can fake the way the wings actually come together at the end of the tail, and be happy with the percentage of bird mad experts who will spot the discrepancies right away.  And now I can start on the peculiar patterns the falcon has on its chest and legs, strange cross like striations of black that cover all the light parts.
The subject through it's different stages.  Click on the image to see it slightly bigger.
The downright 'oddness' of this subject is not lost on me, in fact it's one of the things that drew me to it but putting the elements of bird and human together in a more realistic way then any ancient Egyptian would have done has thrown up a lot of problems.  The slow progress has even underlined for me what a dull image I've made of it, without even a turn of the head in a dramatic posture to relieve the boredom.  I could have chosen something more dynamic to do with the wings for instance.   But you begin with an 'interior' vision of what you want and work towards it, and sometimes you become fixated on an idea without re-evaluating enough.

Next week - those dreaded arms!

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Saturday, 6 June 2015

Called to the Ba.


No, that isn't a typo in the title smarty-pants;  it refers to a type of exotic and mythical creature, part of ancient Egyptian religious beliefs.  I mentioned the Ba bird a few blogs ago, and stated that I'd like to have a go at illustrating it.  You may know, or remember from the last blog that the Ba was one of three spiritual entities believed by the Egyptians to inhabit the tomb of a deceased person after the tomb was sealed.

The Ba represented the character of the deceased, the thing that made them who they were.  Oh and did I mention that they're birds with human heads and arms, so, ideal for the average bird watchers notepad.  Ba's could travel around in the real world in any shape if they needed to, possibly putting right the misdeeds of the dead person, or seeing to last minute problems. (was that life insurance policy up to date?)  But they had to return to the tomb to witness the weighing of their masters soul before re-entering the body of the deceased.  A workload like that would ruffle anybodies feathers.

As usual with this digital illustration thing, I start to draw on a layer with a slate grey line as large as I want because I will shrink the drawing down, as I need more room.  This time round I decided to use a layer for a very rough sketch and brought the opacity down to three of four percent so the lines were barely visible.  I then put another layer above and drew the actual lines on this.  It helps you judge better where you really want the lines and the faint lines don't detract from a change of mind.
Beginning of the drawing with paint additions
I began with the head, as most artists do, and if it's a full face I start my line almost always at the point where the bridge of the nose slides into the furthest eye socket.  It's a good point to start, because its very easy to then judge where the tip of the nose and nostril should be, and from that you can then easily judge how much of the furthest side of the face should be visible.  Easier said than done I hear you say?  Well, maybe, it all depends how far down the road you are.  

Close up of the paint, showing the way shadows are placed.

  I probably show all the traits of lack of patience, as I want to start painting at once, and so begin to apply a yellowish base colour onto the same layer as the drawing.  I place in a slightly darker yellow for the first indications of shadows, and a yellowish grey for darker shadows, at all times avoiding true black.  The hair or wig will be a very dark reddish brown.  I use a grey brown and work it around the eyes, covering the eyelids, and fill in the spaces where the eyes will be with the yellow of the skin.

Grey shadows defining the nose, neck and eyes.  The spaces of the eyes are also filled with yellow.
The dark wig will have long trailing pieces hanging down each shoulder, across which the arms will cut.  I have placed a little light on the face, on the nose and cheekbone and around the mouth, but I'm keeping it low for the time being.  Here I have to admit that I'm not sure how the whole picture will look.  This is the basis of many of my failures over the years; I have a vague idea of what I want, but then try to make it up as I go.  However gradually I am getting a clearer idea, I want an image of the full Ba bird, holding a scroll of papyrus, as if showing it to the viewer.
Faint grey lines used to work out positioning of the arms and scroll.

This means showing the whole bird body, with its tail feathers and long legs.  I wondered at this stage how the Egyptians themselves depicted the particular birds they used in their drawings and sculptures of the Ba.  Were they one definite bird, and was that bird still around, or had it gone extinct, as I believe some of the animals of ancient Egypt have?   I was curious, as I wanted a guide for the feathers of the bird.  The Egyptians seemed to depict the birds in many different ways, sometimes as hawks, sometimes as stalks or cranes.  I looked online and found a common Egyptian bird that I liked and which seemed to resemble some of the ancient depictions - a yellow wagtail.  I'm less worried that this isn't authentic than I'm happy to have something to use as a reference. 

But I now see something more worrying than a bad choice of Egyptian bird.  The figure is becoming unbalanced, too elongated.  I need to concentrate on making the body smaller.  To make this work the bird should have a big head and a petite little bird body, with quite long legs and arms.  It's going wrong, but when that happens you have to fight it until it goes right.

Lets see what we have next week.

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Saturday, 9 May 2015

Sphinx 2



Yes I’m well aware that the title sounds like the sequel to a particularly bad movie, but this is part two.  A week has elapsed and the sphinx is finished, although I still have that feeling that always hovers over you at the end of any project – that it could be better, and just a little more work would put it right (or put it wrong). 

 I know that more work on something when it seems to have finished can go either way.  You might hit on that elusive thing that makes all the difference, or you will do something (and often you’re not even sure what it is) that ruins it for you completely.  And you’re the one that matters in the end, your opinion.  Others may not even see a difference in the work – but you’ll always know that you almost had it right, but then ruined it. 

The line work at the bottom is looking a bit rough compared with the head.  Also it doesn't look balanced.

 I mentioned last week that I thought the design was in danger of being top heavy in detail and this is still one of the vague problems that are still slightly nagging at me.  There’s a lot of line work involved in the hair and wings, coupled with the fact that the human eye will always go to the face first.  In comparison the rest of the body has little line work to help it along. 

Its another one of those remarkable things about the human brain, that we will see flat two dimensional lines as representative of solid three dimensional objects, and without them a flattish colour based design is in danger of receding, and losing form.   I could only try to mitigate the problem by giving the body more form using blocks of shade.  What line there was defining the body was also in need of some work.  My first attempt wasn’t that great, a bit awkward in fact, and I needed to adjust the angle and line of the body between the legs, and the angle of the line of the haunches just behind the wings.  (See above.)  This helped it conform better to my original conception of a square like design, which would fit into a frame.  
 
Detail of the wings - and all those little fibres.
Another thing they don’t often talk about with art or illustration is the tedious work that some of it involves.  And I’m talking about the wings here, as I had started to draw in the thin fibres of the feathers and had to complete the task for every feather.  It wasn’t too bad this time, but I have locked myself into one of those seemingly endless tasks in the past.   The Sci-Fi artist Jim Burns talks amusingly in his collection ‘Transluminal’  about a similar but more testing problem for his book cover for the novel ‘The Long Run’. 

Getting close, but still some shading to correct, and some more sculpting of form.
 Lastly I wanted to slightly adjust the grey border, to make it narrower and longer.  I had originally wanted the front leg of the Sphinx to cross over the border but the positioning of the main form was too central, so I shifted it over to the right and lengthened the borders.  I wanted to put a title with it and so saw the opportunity for a box for this text to be made with the border. 
 
The finished article.  Click the picture and see my website.
And here's the finished piece, complete with a title in a box.  I'm never really happy with anything I do, so there's room for future work.  Maybe I might feel it would look better as a longer shape at some time and so I'll begin to break it out of its box and give it a more supple and elegant shape.  Would it look better?  I'm sure you all have an opinion, but only I and the sphinx have the real answer to that riddle. 

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Saturday, 2 May 2015

Sphinx



I’ve mentioned before that I really like Art Deco, appreciating its cosmopolitan ways, in taking from anywhere and everywhere – and everywhen.  It has taken elements from all cultures and all time periods and blended them together, usually in to a highly successful whole. 

Ancient Greece was an obvious target for Art Deco artists to re-use and the sphinx, a mythical creature common to Greece and Egypt easily attracted their interest.  Deco was influenced by Egypt as well, so they had no shortage of sphinxes to choose from.  I’m going to tackle a Greek style sphinx, as might have been imagined in the thirties. 

 Almost all materials were used by Deco artists, as it was an arts and crafts movement, so when I began to design and develop a digital image in the style I chose to make it look like a polished steel or aluminium sculpture in repousse or hammered metal style. 

I imagined a kind of plaque like decorative sculpture of the type found commonly in decorative material for buildings and interior spaces in the twenties and thirties.  You can also see these sorts of design in Deco glass and stoneware.  They’re often attached to buildings over doors or windows, or pressed into glass partition panels, and this is a long-term form for the decorative arts.  Only Deco seems to have done a great deal of this kind of thing with metal.
 
Beginning the drawing.
  I started with a drawing of the face and head, because I wanted it to look right for a Deco design, with the hair that might have been seen in the thirties (where a sphinx gets her hair done is anybodies guess – but they must be one hell of a hairdressers,) and the rest of the design – as always grows out from this. 

 I knew the hair was going to give me trouble.  It always does.  Designing flowing hair, or draperies for that matter is always difficult, and you’re almost never happy with it.  I rubbed out the hair several times because it looked lame, concentrating less on spiral like shapes and more on flowing locks of hair.  I’m a little concerned that the hair will look separate from the rest of the design, too intricate, with nothing to balance it.  

The overall design was going to be a squareish form, so that all the elements of the figure fitted into a block.  This would make the figure seem squat but this is a form that Deco often experimented with for its figures.  So for instance, the outer line of the face follows the same line as the outer edge of the body. 
 
Progress on the hair.
  The wings are next, naturally forming from the rest of the work, as if the upper part of the design has to be finished first.  I find it interesting to see what parts of an image naturally form first, and why we always find ourselves progressing to very particular parts of a design, always finishing them first before moving on; and of course, everything has to fit into that box I’ve set myself to work in.  
 
The wings form.
 The wings are work intensive, just getting the curves correct is a little difficult and they have to look a particular way.  I suppose its derived from not only classical sculptures, but medieval and Neo Classical ideas.  Sculptures of everything from sphinxes to griffins to angels have almost a set of rules for wings.  I won’t say I know those rules, but I’m trying to conform to that look in hopes I’m doing something right.  I can’t help putting a little colour (if tones of grey can be termed colour) on to the image, even without it being finished – just to see.  Next week I’ll say something about the completion.